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    MVG: Week 7

    Posted by mrpurple80 - April 26th, 2015


    Last week I discovered the Chromium team have totally disabled plug-ins apart from Flash Player. This is kind of annoying as MVG doesn't perform fast enough in the WebGL player for some reason. So baring setting flags in Chrome to support plug-ins, MVG can now be run in FireFox or IE only. 

    From this week on, I'm starting a new project - so updates on MVG will be slower. This was my first game & wasn't supposed to be a long project - so I don't see additional implementations as a priority at this point. Also I want to start a multi-player project I've been excited about for a while now.

    A lot's happened with this project. This week I plan on implementing the following:

    [x] Set level fall distances to reduce the time it takes to fall to your death.
    [x] Add nicer font for gui-text. 
    [x] Make collectables global through all levels. 
    [ ] Add particle FX to make thiings more interesting. 
    [x] Model enemy models.
    [x] Add enemy models.
    [ ] Improve Start Game screen. 
    [ ] Improve End Game screen.
    [ ] Level 5.


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